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Project Heracles - Design Journal, Day Three


Day Three(11/22/19)

Well, day three was a bit less productive than I would have liked.  My non-game design life was particularly demanding today, so I wasn’t able to get my game to the table.  That being said, I was able to create 7 pieces of gear, as well as one new power.

The gear is still very rough, and probably unbalanced, but here’s what I have in order of creation:  Veritanium Sword and Shield, Mk III Seeker Bow, Utility Belt, Grav Net, Power Gauntlets, Stun Ammo, and Ballistic Ammo.  The new power, Veritanium Skeleton, is the first to increase HP.

I also made some progress on the dice system, thanks to a handy app that lets me make custom dice so I can playtest on the go.  I found it to be mostly solid, but it became tedious retooling dice too frequently.  Perhaps I will increase the quantity of dice from 5 to 10.  Oh, and I added an Armor stat which I forgot I hadn’t created yet.

Well, though I didn’t get as much done today as I had hoped, I did at least do something productive.  This may not be the case, though, over the weekend, as I have a family gathering tomorrow(and family gatherings tend to take all day, about half the time taken up with saying goodbye over and over as you get slowly nearer to the car), and Sundays tend to be very busy for me.  Expect day four’s post to arrive on Monday, and until then, keep on geekin’ on!

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