Skip to main content

Project Heracles - Design Journal, Day Four


Day Four(11/25/19)

After a full, but sadly gameless, weekend, I finally got some playtesting done today, as well as a rough draft for the graphic design of my cards.  Not too bad, but I wish I could have done more.

The playtesting mostly just verified that the system was solid enough, though I did end up doing a bit of power-tweaking to make things more even.  I’m considering taking out the more mundane abilities of Marksman, Brawler, and Multi-Tasker, as they don’t add much flavor, and they are impossible to reflect on the standees.  A possible replacement for Marksman(+3 Ranged Skill) would be X-Ray Vision(+1 Ranged Skill, Ignore line of sight).  Other than that, the only new content I’ve added is a new power, Flameskin(Ranged attack, and when you’re attacked in Melee, deal damage).

As for the graphic design, I’ve got a pretty decent draft for my cards done:



As you can see, it’s very rough at the moment, but I think it gives a pretty good impression of where I’m going with it.  The lightest blue-grey is where the art will go(obviously enough).  I’m thinking a blueprint-esque art style would fit well, but I might go for something more traditional in the long run.

As a side note for my any fellow designer reading this, I do my graphic design far earlier in the process that most people do, and truth be told, those people are right;  You really shouldn’t worry about aesthetics nearly so early in the design process.  I just find graphic design one of the most fun parts of game design(and that’s saying something!), so I do that near the beginning.  If it’s not your cup of tea, that’s great— just do whatever is most fun for you, and work out the nitty-gritty details later.

Well, that’s about all I got done today, but I’m not in a hurry to wrap this game up.  If it happens to be in a good enough state by February, I’ll enter it into TGC’s R&W contest, but if not, that’s just fine.  We’ll see what I can cook up tomorrow, and until then, keep on geekin’ on!

Comments

Popular posts from this blog

Free Art Assets for Tabletop Games

I know as well as most of you what a pain it can be to get decent art on a tiny budget. In fact, for me at least, finding art is one of the biggest hurtles between a good design and a finished game.  It's expensive, it can be hard to find, and it's stressful.  And if you're like me, it's really hard to barter over the price of another creative's services;  You know they're pouring out their heart and soul for your game, and that's priceless.  But at the same time, most of us game designers don't have deep pockets, and anywhere we can save a few dollars gets us that much closer to actually getting your dream out there. Because of this struggle, I've compiled a list of some of my favorite resources for getting %100 free art, no strings attached.  Of course, it won't be tailored to your game, and you probably will need to commission some of your own stuff before all is said and done, but it can get you pretty far with your game, and might save y...

Which Finger? - Weekend Meme