Skip to main content

Flick Warfare

Let's face it-- There are a lot more us who want to play wargames than actually do. The reasons are plentiful; It takes too long, it's too expensive, and-- worst of all-- there's just too much math.
If you're one of these would-be fans(or an avid player who wants something lighter for a change), then the answer has finally come in the form of Flick Wars, the mathless wargame for the rest of us. With absolutely no math in gameplay, scalable gameplay(for flexible play time), and a very low pricetag, FW is accessible, easy, and-- most importantly-- fun.
Whether you come for the strategy, or just to flick your foes off the field, you'll leave wanting to play again and again. And if you want a longer, more in-depth game, you can expand the game with additional sets(and perhaps someday expansions!). So what are you waiting for? Order today and enter into a world of easy wargaming for all!

Comments

Popular posts from this blog

Free Art Assets for Tabletop Games

I know as well as most of you what a pain it can be to get decent art on a tiny budget. In fact, for me at least, finding art is one of the biggest hurtles between a good design and a finished game.  It's expensive, it can be hard to find, and it's stressful.  And if you're like me, it's really hard to barter over the price of another creative's services;  You know they're pouring out their heart and soul for your game, and that's priceless.  But at the same time, most of us game designers don't have deep pockets, and anywhere we can save a few dollars gets us that much closer to actually getting your dream out there. Because of this struggle, I've compiled a list of some of my favorite resources for getting %100 free art, no strings attached.  Of course, it won't be tailored to your game, and you probably will need to commission some of your own stuff before all is said and done, but it can get you pretty far with your game, and might save y...

Which Finger? - Weekend Meme

Project Heracles - Design Journal, Day Four

Day Four(11/25/19) After a full, but sadly gameless, weekend, I finally got some playtesting done today, as well as a rough draft for the graphic design of my cards.   Not too bad, but I wish I could have done more. The playtesting mostly just verified that the system was solid enough, though I did end up doing a bit of power-tweaking to make things more even.   I’m considering taking out the more mundane abilities of Marksman, Brawler, and Multi-Tasker, as they don’t add much flavor, and they are impossible to reflect on the standees.   A possible replacement for Marksman(+3 Ranged Skill) would be X-Ray Vision(+1 Ranged Skill, Ignore line of sight).   Other than that, the only new content I’ve added is a new power, Flameskin(Ranged attack, and when you’re attacked in Melee, deal damage). As for the graphic design, I’ve got a pretty decent draft for my cards done: As you can see, it’s very rough at the moment, but I think it gives a pretty ...